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Design Patterns: Elements of Reusable Object-Oriented Software (Addison-Wesley Professional Computing Series) by Erich Gamma; Richard Helm, (Computer scientist); Ralph E Johnson; John Vlissides is a book available to read on EtoBox.
What is Design Patterns: Elements of Reusable Object-Oriented Software (Addison-Wesley Professional Computing Series) about?
The Gang of Four's seminal catalog of 23 patterns to solve commonly occurring design problems Patterns allow designers to create more flexible, elegant, and ultimately reusable designs without having to rediscover the design solutions themselves. Highly influential, Design Patterns is a modern classic that introduces what patterns are and how they can help you design object-oriented software and provides a catalog of simple solutions for those already programming in at last one object-oriented programming language. Each pattern: Describes the circumstances in which it is applicable, when it can be applied in view of other design constraints, and the consequences and trade-offs of using the pattern within a larger design Is compiled from real systems and based on real-world examples Includes downloadable C++ source code that demonstrates how patterns can be implemented and Python From the preface: “Once you the design patterns and have had an ‘Aha!'(and not just a ‘Huh?') experience with them, you won't ever think about object-oriented design in the same way. You'll have insights that can make your own designs more flexible, modular, reusable, and understandable - which is why you'r
- Author
- Erich Gamma; Richard Helm, (Computer scientist); Ralph E Johnson; John Vlissides
- Publisher
- Addison-Wesley Professional
- Published
- 2009
- Language
- EN
- ISBN
- 9780321700698
- Subjects
- Science, Computer Science, Stem
- Rating
- 4.16 / 5 (7,165 ratings)
- Updated
- 2026-03-14
Other editions & translations
- Design Patterns : Elements of Reusable Object-Oriented Software (1995)
- Design Patterns: Elements of Reusable Object-Oriented Software (Addison-Wesley Professional Computing Series) (1995)
- Приемы объектно-ориентированного проектирования. Паттерны проектирования: Шаблоны проектирования 2001г. (2001)
- Design Patterns: Elements of Reusable Object-Oriented Software (Addison-Wesley Professional Computing Series) (1998)
- Design Patterns: Elements of Reusable Object-Oriented Software (Joanne Romanovich's Library) (1995)
- Паттерны объектно-ориентированного проектирования (2021)
- Design Patterns: Elements of Reusable Object-Oriented Software (Addison-Wesley Professional Computing Series) (1994)
- Паттерны объектно-ориентированного проектирования (2020)
- Приемы объектно-ориентированного проектирования. Паттерны проектирования (2001)
- Microsoft XNA 4.0 Game Development Cookbook : over 35 intermediate-advanced recipes for taking your XNA development arsenal further (2012)
- Design patterns: Elements of reuseable object - oriented software (1995)
- Unreal Engine 5 Game Programming Design Patterns in C++, Java, C#, and Blueprints (2009)
- Приемы объектно-ориентированного проектирования. Паттерны проектирования (2010)
- Design Patterns Elements of Reusable Object Oriented Software (2004)
- "Design Patterns: Elements of Reusable Object-Oriented Software" (2016)
- Приемы объектно-ориентированного проектирования. Паттерны проектирования [Текст] (2000)
- DESIGN PATTERNS WITH JAVA : an introduction (2023)
- Wzorce projektowe. Elementy oprogramowania obiektowego wielokrotnego użytku (2017)
- Unreal Engine 5 Game Programming Design Patterns in C++, Java, C#, and Blueprints (2021)
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