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Microsoft XNA 4.0 Game Development Cookbook : over 35 intermediate-advanced recipes for taking your XNA development arsenal further by Drumm, Luke is a reference work available to read on EtoBox.
What is Microsoft XNA 4.0 Game Development Cookbook : over 35 intermediate-advanced recipes for taking your XNA development arsenal further about?
Over 35 intermediate-advanced recipes for taking your XNA development arsenal further **Overview** * Accelerate your XNA learning with a myriad of tips and tricks to solve your everyday problems * Get to grips with adding special effects, virtual atmospheres and computer controlled characters with this book and e-book * A fast-paced cookbook packed with screenshots to illustrate each advanced step by step task * Apply the techniques learned for wiring games for PC, Xbox 360 and Windows Phone 7 **In Detail** Microsoft XNA attempts to free game developers from writing "repetitive boilerplate code", allowing them to focus on producing enjoyable gameplay rather than tedious and complicated setup. The Framework has reduced the once steep learning curve for game development, transforming it into something more attainable, and this cookbook will help you to take full advantage of XNA to bring reality into your virtual worlds. "Microsoft XNA 4.0 Game Development Cookbook" is the perfect resource for propelling your game development capabilities from the simple 2D demo towards engaging and exciting, professional looking games. With a diverse selection of game-related topics covered, discove
Who reads Microsoft XNA 4.0 Game Development Cookbook : over 35 intermediate-advanced recipes for taking your XNA development arsenal further?
It is typically read by readers who need quick, reliable lookup and repeat reference.
Common subject areas: reference, language, dictionaries and manuals.
- Author
- Drumm, Luke
- Publisher
- Packt Publishing, Limited
- Published
- 2012
- Language
- EN
- ISBN
- 9780201633610
- Category
- reference
- Subjects
- Computer Science, Sports, Science
- Rating
- 4.16 / 5 (7,165 ratings)
- Updated
- 2026-03-14
Other editions & translations
- Design Patterns : Elements of Reusable Object-Oriented Software (1995)
- Design Patterns: Elements of Reusable Object-Oriented Software (Addison-Wesley Professional Computing Series) (1995)
- Приемы объектно-ориентированного проектирования. Паттерны проектирования: Шаблоны проектирования 2001г. (2001)
- Design Patterns: Elements of Reusable Object-Oriented Software (Addison-Wesley Professional Computing Series) (1998)
- Design Patterns: Elements of Reusable Object-Oriented Software (Joanne Romanovich's Library) (1995)
- Паттерны объектно-ориентированного проектирования (2021)
- Design Patterns: Elements of Reusable Object-Oriented Software (Addison-Wesley Professional Computing Series) (1994)
- Паттерны объектно-ориентированного проектирования (2020)
- Design Patterns: Elements of Reusable Object-Oriented Software (Addison-Wesley Professional Computing Series) (2009)
- Приемы объектно-ориентированного проектирования. Паттерны проектирования (2001)
- Design patterns: Elements of reuseable object - oriented software (1995)
- Unreal Engine 5 Game Programming Design Patterns in C++, Java, C#, and Blueprints (2009)
- Приемы объектно-ориентированного проектирования. Паттерны проектирования (2010)
- Design Patterns Elements of Reusable Object Oriented Software (2004)
- "Design Patterns: Elements of Reusable Object-Oriented Software" (2016)
- Приемы объектно-ориентированного проектирования. Паттерны проектирования [Текст] (2000)
- DESIGN PATTERNS WITH JAVA : an introduction (2023)
- Wzorce projektowe. Elementy oprogramowania obiektowego wielokrotnego użytku (2017)
- Unreal Engine 5 Game Programming Design Patterns in C++, Java, C#, and Blueprints (2021)
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