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Can I read Collision detection in interactive 3D environments on EtoBox?
Collision detection in interactive 3D environments by Bergen, Gino Johannes Apolonia van den, 1969- is a nonfiction available to read on EtoBox.
What is Collision detection in interactive 3D environments about?
The heart of any system that simulates the physical interaction between objects is collision detection-the ability to detect when two objects have come into contact. This system is also one of the most difficult aspects of a physical simulation to implement correctly, and invariably it is the main consumer of CPU cycles. Practitioners, new to the field or otherwise, quickly discover that the attempt to build a fast, accurate, and robust collision detection system takes them down a long path fraught with perils and pitfalls unlike most they have ever encountered. Without in-depth knowledge and understanding of the issues associated with engineering a collision detection system, the end of that path is an abyss that has swallowed many a good programmer!<br id=CRLF><br id=CRLF>Gino van den Bergen's new book is the story of his successful journey down that path. The outcome is his well-known collision detection system, the SOftware Library for Interference Detection (SOLID). Along the way, he covers the topics of vector algebra and geometry, the various geometric primitives of interest in a collision system, the powerful method of separating axes for the purposes of intersection testin
Who reads Collision detection in interactive 3D environments?
It is typically read by self-directed learners exploring a subject in depth.
Common subject areas: history, science, philosophy, social sciences.
- Author
- Bergen, Gino Johannes Apolonia van den, 1969-
- Publisher
- Morgan Kaufman Publishers, c2004.
- Published
- 2004
- Language
- EN
- ISBN
- 9780080494234
- Category
- nonfiction
- Subjects
- Art, Computer Science, Photography
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