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Can I read Real-Time Collision Detection (The Morgan Kaufmann Series in Interactive 3-D Technology) (The Morgan Kaufmann Series in Interactive 3D Technology) on EtoBox?

Real-Time Collision Detection (The Morgan Kaufmann Series in Interactive 3-D Technology) (The Morgan Kaufmann Series in Interactive 3D Technology) by Ericson, Ericson Christer is a nonfiction available to read on EtoBox.

What is Real-Time Collision Detection (The Morgan Kaufmann Series in Interactive 3-D Technology) (The Morgan Kaufmann Series in Interactive 3D Technology) about?

* ''Accurate and efficient collision detection in complex environments is one of the foundations of today's cutting-edge computer games. Yet collision detection is notoriously difficult to implement robustly and takes up an increasingly large fraction of compute cycles in current game engines as increasingly detailed environments are becoming the norm. **Real-time Collision Detection** is a comprehensive reference on this topic, covering it with both breadth and depth. Not only are the fundamental algorithms explained clearly and in detail, but Ericson's book covers crucial implementation issues, including geometric and numeric robustness and cache-efficient implementations of the algorithms. Together, these make this book a 'must have' practical reference for anyone interested in developing interactive applications with complex environments.'' Matt Pharr, NVIDIA ''Christer Ericson's **Real-time Collision Detection** is an excellent resource that covers the fundamentals as well as a broad array of techniques applicable to game development.'' Jay Stelly, Valve ''Christer Ericson provides a practical and very accessible treatment of real-time collision detection. This includes a co

Who reads Real-Time Collision Detection (The Morgan Kaufmann Series in Interactive 3-D Technology) (The Morgan Kaufmann Series in Interactive 3D Technology)?

It is typically read by self-directed learners exploring a subject in depth.

Common subject areas: history, science, philosophy, social sciences.

Author
Ericson, Ericson Christer
Publisher
CRC Press
Published
2004
Language
EN
ISBN
9780429099892
Category
nonfiction
Subjects
Computer Science, Sports, Art

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