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Can I read 3D Game Engine Programming (Game Development Series) on EtoBox?

3D Game Engine Programming (Game Development Series) by Stefan Zerbst with Oliver Düvel is a nonfiction available to read on EtoBox.

What is 3D Game Engine Programming (Game Development Series) about?

<p><P>Developing your own 3D game engine can be a demanding task. If you're up for the challenge, then "3D Game Engine Programming" is ready to take you through each step. All you need to begin is a working knowledge of C or C++and basic knowledge of the DirectX and Direct3D interfaces. With these skills behind you, you're ready to tackle the mathematical concepts and API-independent interfaces that will add up to your working game engine. This book takes you beyond simply building your game engine, showing you how you can apply it to implement a network deathmatch first-person shooter. You'll also cover additional tasks such as implementing a level editor to build your own 3D levels from scratch with a graphical user interface.<br></p>

Who reads 3D Game Engine Programming (Game Development Series)?

It is typically read by self-directed learners exploring a subject in depth.

Common subject areas: history, science, philosophy, social sciences.

Author
Stefan Zerbst with Oliver Düvel
Publisher
Thomson Course Technology : Premier Press
Published
2004
Language
EN
ISBN
9781592004638
Category
nonfiction
Subjects
Games, Programming, Computer Science
Rating
4.3 / 5 (28 ratings)
Updated
2026-03-14

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