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Can I read 3D Game Engine Programming (Game Development Series) on EtoBox?
3D Game Engine Programming (Game Development Series) by Stefan Zerbst with Oliver Düvel is a nonfiction available to read on EtoBox.
What is 3D Game Engine Programming (Game Development Series) about?
<p><P>Developing your own 3D game engine can be a demanding task. If you're up for the challenge, then "3D Game Engine Programming" is ready to take you through each step. All you need to begin is a working knowledge of C or C++and basic knowledge of the DirectX and Direct3D interfaces. With these skills behind you, you're ready to tackle the mathematical concepts and API-independent interfaces that will add up to your working game engine. This book takes you beyond simply building your game engine, showing you how you can apply it to implement a network deathmatch first-person shooter. You'll also cover additional tasks such as implementing a level editor to build your own 3D levels from scratch with a graphical user interface.<br></p>
Who reads 3D Game Engine Programming (Game Development Series)?
It is typically read by self-directed learners exploring a subject in depth.
Common subject areas: history, science, philosophy, social sciences.
- Author
- Stefan Zerbst with Oliver Düvel
- Publisher
- Thomson Course Technology : Premier Press
- Published
- 2004
- Language
- EN
- ISBN
- 9781592004638
- Category
- nonfiction
- Subjects
- Games, Programming, Computer Science
- Rating
- 4.3 / 5 (28 ratings)
- Updated
- 2026-03-14
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