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Can I read Programming a Multiplayer FPS in DirectX (Game Development Series) on EtoBox?

Programming a Multiplayer FPS in DirectX (Game Development Series) by Vaughan (Vaughan Young) Young is a nonfiction available to read on EtoBox.

What is Programming a Multiplayer FPS in DirectX (Game Development Series) about?

This book teaches beginning C++ programmers how to develop their own first person shooter game from scratch. The book uses DirectX and helps prepare users for future game development. Using a tutorial approach, each chapter builds upon the next as the game evolves from the basic design to a fully functioning game. From the back cover: If you have experience with C++ and DirectX and have always wanted to program your own game, this is the book for you. Programming a Multiplayer FPS in DirectX takes you from the basic game design to a fully functioning game! All of the source code, assets, and tools are included-you just work through the tutorial-based chapters and watch the game come to life as you develop it. And as new features are added, you can begin playing with them to see them in action. Following a typical game development process, the book is separated into two distinct parts: Part One focuses on the design and development of the game engine, and Part Two concentrates on putting the game together using the engine. The theory has been kept to a minimum, so that you are following a hands-on approach and adding new functionality to your engine as you proceed. In the first part

Who reads Programming a Multiplayer FPS in DirectX (Game Development Series)?

It is typically read by self-directed learners exploring a subject in depth.

Common subject areas: history, science, philosophy, social sciences.

Author
Vaughan (Vaughan Young) Young
Publisher
Charles River Media
Published
2004
Language
EN
ISBN
9781584503637
Category
nonfiction
Subjects
Computer Science, Art, Programming
Rating
3.6 / 5 (29 ratings)
Updated
2026-03-14

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