Opening book details…
Can I read Beginning Direct3D Game Programming w/CD (Prima Tech's Game Development) on EtoBox?
Beginning Direct3D Game Programming w/CD (Prima Tech's Game Development) by Wolfgang Engel, Amir Geva, Wolfgang F. Engel is a nonfiction available to read on EtoBox.
What is Beginning Direct3D Game Programming w/CD (Prima Tech's Game Development) about?
Annotation Beginning Direct3D Game Programming covers all of the elements that are necessary to create a Direct3D game for your PC! You will learn the essentials of Direct3D game programming, including basic algorithms, texture mapping basics, 3D math, lighting, use of depth buffers, and much more! This book also covers the Transformation & Lighting Pipeline and how to use it to map texture object with different effects, as well as different file formats and how to integrate them into your game engines. You'll go from the basics to hardcore Direct3D game programming in a matter of pages!
Who reads Beginning Direct3D Game Programming w/CD (Prima Tech's Game Development)?
It is typically read by self-directed learners exploring a subject in depth.
Common subject areas: history, science, philosophy, social sciences.
- Author
- Wolfgang Engel, Amir Geva, Wolfgang F. Engel
- Publisher
- Prima Publishing
- Published
- 2001
- Language
- EN
- ISBN
- 9780761531913
- Category
- nonfiction
- Subjects
- Computer Science, Sports, Programming
- Rating
- 3.1 / 5 (38 ratings)
- Updated
- 2026-03-14
More by Wolfgang Engel, Amir Geva, Wolfgang F. Engel
Browse all works by Wolfgang Engel, Amir Geva, Wolfgang F. Engel
Similar books
- OpenGL Game Programming w/CD (Prima Tech's Game Development) — Kevin Hawkins, Dave Astle, Andre LaMothe (2001)
- Linux Game Programming w/CD (Prima Tech's Game Development) — Mark Collins, Martin Donlin, Steve Baker, Ben Campbell (2002)
- Beginning Game Programming — Jonathan S. Harbour (2004)
- Beginning C# Game Programming (Game Development) — Ron (Ron Penton) Penton (2004)
- Beginning C++ Game Programming (Game Development Series) — Michael Dawson (2004)
- Programming an RTS Game with Direct3D — Carl Granberg (2006)
