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Can I read Clash of Realities 2015/16: On the Art, Technology and Theory of Digital Games: Proceedings of the SIxth and Seventh Conference (Studies of Digital Media Culture 5) on EtoBox?

Clash of Realities 2015/16: On the Art, Technology and Theory of Digital Games: Proceedings of the SIxth and Seventh Conference (Studies of Digital Media Culture 5) by Clash of Realities (editor) is a social science available to read on EtoBox.

What is Clash of Realities 2015/16: On the Art, Technology and Theory of Digital Games: Proceedings of the SIxth and Seventh Conference (Studies of Digital Media Culture 5) about?

Digital games as transmedia works of art – Games as social environments – The aesthetics of play – Digital games in pedagogy – Cineludic aesthetics – Ethics in games – these were some of the important and fascinating topics addressed during the international research conference "Clash of Realities" in 2015 and 2016 by more than a hundred international speakers, academics as well as artists. This volume represents the best contributions – by, inter alia, Janet H. Murray, David OReilly, Eric Zimme

Who reads Clash of Realities 2015/16: On the Art, Technology and Theory of Digital Games: Proceedings of the SIxth and Seventh Conference (Studies of Digital Media Culture 5)?

It is typically read by self-directed learners exploring a subject in depth.

Common subject areas: history, science, philosophy, social sciences.

Author
Clash of Realities (editor)
Publisher
Bielefeld University Press. ein Imprint von Roswitha Gost u. Karin Werner - transcript Verlag
Published
2017
Language
EN
ISBN
9783839440315
Category
social science
Subjects
Science, Sports, Anthropology
Updated
2026-03-25

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