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Can I read Playful Materialities: The Stuff That Games Are Made Of (Studies of Digital Media Culture) on EtoBox?
Playful Materialities: The Stuff That Games Are Made Of (Studies of Digital Media Culture) by Benjamin Beil; Gundolf S. Freyermuth; Hanns Christian Schmidt; Raven Rusch is a nonfiction available to read on EtoBox.
What is Playful Materialities: The Stuff That Games Are Made Of (Studies of Digital Media Culture) about?
Game culture and material culture have always been closely linked. Analog forms of rule-based play (ludus) would hardly be conceivable without dice, cards, and game boards. In the act of free play (paidia), children as well as adults transform simple objects into multifaceted toys in an almost magical way. Even digital play is suffused with material culture: Games are not only mediated by technical interfaces, which we access via hardware and tangible peripherals. They are also subject to material hybridization, paratextual framing, and processes of de-, and re-materialization. Erscheinungsdatum: 01.08.2022
Who reads Playful Materialities: The Stuff That Games Are Made Of (Studies of Digital Media Culture)?
It is typically read by self-directed learners exploring a subject in depth.
Common subject areas: history, science, philosophy, social sciences.
- Author
- Benjamin Beil; Gundolf S. Freyermuth; Hanns Christian Schmidt; Raven Rusch
- Publisher
- Bielefeld University Press. ein Imprint von Roswitha Gost u. Karin Werner - transcript Verlag
- Published
- 2022
- Language
- EN
- ISBN
- 9783839462003
- Category
- nonfiction
- Subjects
- Science, Sports, Anthropology
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