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Can I read Clash of Realities 2015/16 : on the Art, Technology and Theory of Digital Games : Proceedings of the 6Th and 7Th Conference on EtoBox?

Clash of Realities 2015/16 : on the Art, Technology and Theory of Digital Games : Proceedings of the 6Th and 7Th Conference by Clash of Realities (editor) is a computer science book available to read on EtoBox.

What is Clash of Realities 2015/16 : on the Art, Technology and Theory of Digital Games : Proceedings of the 6Th and 7Th Conference about?

<i>Digital games as transmedia works of art</i> - <i>Games as social environments</i> - <i>The aesthetics of play</i> - <i>Digital games in pedagogy</i> - <i>Cineludic aesthetics</i> - <i>Ethics in games</i> - these were some of the important and fascinating topics addressed during the international research conference "Clash of Realities" in 2015 and 2016 by more than a hundred international speakers, academics as well as artists. This volume represents the best contributions - by, inter alia,

Who reads Clash of Realities 2015/16 : on the Art, Technology and Theory of Digital Games : Proceedings of the 6Th and 7Th Conference?

It is typically read by working professionals who need an authoritative practice reference.

Common subject areas: medicine, law, business, engineering.

Author
Clash of Realities (editor)
Publisher
Bielefeld University Press. ein Imprint von Roswitha Gost u. Karin Werner - transcript Verlag
Published
2017
Language
EN
ISBN
9783839440315
Category
computer science
Subjects
Science, Games, Sports
Updated
2026-03-25

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