Classroom Experiments: Not Just Fun And GamesYVONNE DURHAMOxford University Press2007DOI 10.1111/j.1465-7295.2006.00003.x
Creativity Workshops: Effective or Just FunTracey PillingerTaylor and Francis Group1996DOI 10.1080/13594329608414839
Multimedia Boxes are More than Just FunRobert G. BrownTaylor and Francis Group1993DOI 10.1080/00098655.1993.9956003
Adaptive Sport and Adventure Training: Not Just Fun and GamesNick CarterMark Allen Group2009DOI 10.12968/ijtr.2009.16.2.38890
No Fear, Just Fun!: Meaningful, Memorable Musicking in Secondary General MusicVanWeelden, KimberlySAGE Publications2019DOI 10.1177/1048371319834921
Bus to the Game: It's Just Fun with the Right RulesHazel MasonTaylor and Francis Group; Informa UK (Taylor & Francis); Informa UK Limited (ISSN 0009-8655)1953DOI 10.2307/30182406
Not Just Fun and Games: Harnessing Technology to Address Childhood ObesityNefertiti H. DurantMary Ann Liebert2010DOI 10.1089/chi.2010.0512
Not Just Fun and Games: Game-Based Learning in Health Professions EducationThomas ThesenSpringer Science and Business Media LLC2023DOI 10.1007/s40670-023-01859-z
Not Just Fun and Games: Digital Play, Gender and Attitudes Towards TechnologyBertozzi, ElenaInforma UK (Taylor & Francis)2007DOI 10.1080/07491409.2007.10162512
Not Just Fun, but Serious Strategies: Using Meta-cognitive Strategies in Game-based LearningBokyeong KimElsevier Science2009DOI 10.1016/j.compedu.2008.12.004
More Than Just Fun and Games: BSG and Glo-Bus as Strategic Education InstrumentsKarriker, J. H.SAGE Publications2014DOI 10.1177/1052562914534245