A Ubisoft Original: Assassin’s Creed Roleplaying Game. Animus Training Program - QuickstartAndrea Macchi Max Castellani2023PDF13 MBEN
Implementing a DAM system at Ubisoft — Interview with Allen Adler, Vice President of Creative Services at UbisoftAdler · Journal of Digital Asset Management2008PDF106 KB
Building Scalable and Evolutive USD Pipelines on Distributed Architecture at UbisoftRahgoshay2022PDF1.0 MB
UPEQ: Ubisoft Perceived Experience Questionnaire: a Self-determination Evaluation Tool for Video GamesAzadvar2018PDF362 KB
Marketable Religion: How Game Company Ubisoft Commodified Religion for a Global AudienceWildt · Journal of Consumer Culture2021PDF776 KB
Web 2.0 et partage de l'information. Étude dans une multinationale de jeux vidéo (Ubisoft)Du Hommet · Lavoisier2018PDF903 KB
Always Playable: Recombining Routines for Creative Efficiency at Ubisoft Montreal’s Video Game StudioCohendet · Organization Science2016PDF292 KB
“All for One and One for All?” - Knowledge Broker Roles in Managing Tensions of Internal Coopetition: The Ubisoft CaseChiambaretto · Research Policy2019PDF949 KB
Proceedings of the 13th International Conference on the Foundations of Digital Games - FDG '18 - UPEQ: ubisoft perceived experience questionnaireAzadvar2018PDF367 KB
Autonomous Tools in System Design: Reflective Practice in Ubisofts Ghost Recon Wildlands ProjectSeidel · Computer2018PDF1.2 MB