Caught them all: Gaming disorder, motivations for playing and spending among core Pokémon Go playersJeroen S. LemmensElsevier BV2023DOI 10.1016/j.entcom.2023.100548
You Can’t Catch ‘Em All: Inattention During Active Mobile Gaming.Lewis, Joanna E.SAGE Publications2017DOI 10.1177/1541931213601758
Are All Bets Off? Off-Reservation Indian Gaming in WisconsinLight, Steven A.Mary Ann Liebert2001DOI 10.1089/109218801750430326
Everyone Plays at the Library: Creating Great Gaming Experiences for All AgesDale StorieCanadian Health Libraries Association2014DOI 10.5596/c10-033
Hacking Society: How Reality Is Broken Constructs Gaming as a Necessary Cure-AllBoykin, J.SAGE Publications2015DOI 10.1177/1555412015576414
Memorandum from Nevada State Gaming Control Board to All Nonrestricted Licensees and Interested PersonsMary Ann LiebertMary Ann Liebert2010DOI 10.1089/glre.2010.14103
Representation and Lobbying by Indian Nations in California: Is Tribal Lobbying All About Gaming?Boehmke, Frederick J.Interest Groups & Advocacy2020DOI 10.1057/s41309-019-00078-5
Getting Acquainted with Social Networks and Apps: Gotta Catch Them All? Augmented Reality Gaming AppsKatie Elson AndersonEmerald Group Publishing Limited2016DOI 10.1108/lhtn-10-2016-0052
All That Glitters Is Not Gold. The Rise of Gaming in the COVID-19 PandemicLópez-Cabarcos, M. ÁngelesElsevier2020DOI 10.1016/j.jik.2020.10.004