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Front Cover Title Copyright Preface The Disk Contents Contents 2 Contents 3 Contents 4 1: An Overview 1.1: A New Medium 1.1.1: Is it Art, or What? 1.2: What Can You Do With A 16-bit Micro? 1.3: Assembled for Speed 1.4: Writing for a 16 bit Micro 1.5: The Programs 1.6: The ST Operating System 2: Drawing on the Screen 2.1: The Screen 2.1.1: High Resolution 2.1.2: Low Resolution 2.1.3: Medium Resolution 2.2: The Line A routines 2.3: Example Programs 2.3.1: put_pixl.s 2.3.2: set_pixl.s 2.3.3: systm_00.s 2.3.4: data_00.s 2.3.5: polyfil0.s 2.3.6: polyfil1.s Listings 3: Modelling a 3D World 3.1: 3-D Modelling 3.2: Transformations and Frames of Reference 3.2.1: The Object Frame 3.2.2: The World frame 3.2.3: The View Frame 3.2.4: The Screen 3.3: Coordinate Systems 3.4: Vectors and Matrices 3.4.1: Vectors 3.5: Data Structures 3.5.1: Variables and Labels 3.5.2: Lists 3.6: Summary 4: Fast Filling a Polygon 4.1: Bresenham Algorithm for Drawing Lines 4.2: Tailoring Bresenham to the Polygon Fill 4.3: Example Programs 4.3.1: polyfil2.s 4.3.2: core_00.s 4.3.3: bss_00.s 4.3.4: systm_01.s Listings 5: Windowing 5.1: Sutherland-Hodgman Clipping Algorithm 5.2: Example Program 5.2.1: clipfrme.s 5.2.2: co
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- Author
- Andrew Tyler
- Publisher
- John Wiley & Sons
- Published
- 1992
- Language
- EN
- ISBN
- 9781850582175
- Category
- nonfiction
- Subjects
- Computer Science, Technology, Programming
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