Opening book details…
Can I read Practical Algorithms for 3D Computer Graphics on EtoBox?
Practical Algorithms for 3D Computer Graphics by Ferguson, R. Stuart (Robin Stuart), 1953- is a book available to read on EtoBox.
What is Practical Algorithms for 3D Computer Graphics about?
<p>this Book Introduces The Key Algorithms That Lie At The Heart Of All Computer Graphics Software Packages In A Way That They Can Readily Be Put To Use. Where Possible, The Algorithms Are Accompanied By Practical Useful Computer Codes. The Book Begins With The Fundamental Coordinate Geometry And Other Mathematical Ideas That Lie At The Heart Of Nearly All Of The Algorithms. The Author Takes A Step-by-step Approach To The Design Of Rendering Algorithms From The Fastest Scanline Z-buffer Procedure To The High-quality Ray-traced Approach. The Book Includes Several Chapters Devoted To Building Real-time 3d Viewing And Animation Programs For The Windows Operating System Using Visual C++.</p>
- Author
- Ferguson, R. Stuart (Robin Stuart), 1953-
- Publisher
- A K Peters/CRC Press
- Published
- 2001
- Language
- EN
- ISBN
- 9781568811543
- Subjects
- Technology, Computer Science, Programming
Other editions & translations
More by Ferguson, R. Stuart (Robin Stuart), 1953-
Browse all works by Ferguson, R. Stuart (Robin Stuart), 1953-
Similar books
- Practical Algorithms for 3D Computer Graphics: Edition 2 — R. Stuart Ferguson (2014)
- Mathematics for Computer Graphics — John A. Vince (2006)
- Fast Algorithms for 3D-Graphics — Georg Glaeser (2012)
- Numerical Algorithms : Methods for Computer Vision, Machine Learning, and Graphics — Justin Solomon (2015)