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Can I read Alternate Reality Games and the Cusp of Digital Gameplay (Approaches to Digital Game Studies) on EtoBox?

Alternate Reality Games and the Cusp of Digital Gameplay (Approaches to Digital Game Studies) by Antero Garcia (Editor), Greg Niemeyer (Editor) is a nonfiction available to read on EtoBox.

What is Alternate Reality Games and the Cusp of Digital Gameplay (Approaches to Digital Game Studies) about?

From alternate to alternative reality : games as cultural probes / Patrick Jagoda, Melissa Gilliam, Peter McDonald, and Ashlyn Sparrow -- The game did not take place : this is not a game and blurring the lines of fiction / Alan Hook -- Alternate reality games for learning : a frame by frame analysis / Anthony Pellicone, Elizabeth Bonsignore, Kathryn Kaczmarek, Kari Kraus, June Ahn, & Derek Hansen -- Promotional alternate reality games and the TINAG philosophy / Stephanie Janes -- The coachella d

Who reads Alternate Reality Games and the Cusp of Digital Gameplay (Approaches to Digital Game Studies)?

It is typically read by self-directed learners exploring a subject in depth.

Common subject areas: history, science, philosophy, social sciences.

Author
Antero Garcia (Editor), Greg Niemeyer (Editor)
Publisher
Bloomsbury Academic, an imprint of Bloomsbury Publishing Inc
Published
2017
Language
EN
ISBN
9781501316241
Category
nonfiction
Subjects
Science, Games, Social Science
Updated
2026-03-25

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