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Can I read Indie Games in the Digital Age (Approaches to Digital Game Studies) on EtoBox?

Indie Games in the Digital Age (Approaches to Digital Game Studies) by M. J. Clarke; Cynthia Wang is a nonfiction available to read on EtoBox.

What is Indie Games in the Digital Age (Approaches to Digital Game Studies) about?

A host of digital affordances, including reduced cost production tools, open distribution platforms, and ubiquitous connectivity, have engendered the growth of indie games among makers and users, forcing critics to reconsider the question of who makes games and why. Taking seriously this new mode of cultural production compels analysts to reconsider the blurred boundaries and relations of makers, users and texts as well as their respective relationship to cultural power and hierarchy. The contributions to Indie Games in the Digital Age consider these questions and examine a series of firms, makers, games and scenes, to chart more precisely the productive and instructive disruption that this new site of cultural production offers.

Who reads Indie Games in the Digital Age (Approaches to Digital Game Studies)?

It is typically read by self-directed learners exploring a subject in depth.

Common subject areas: history, science, philosophy, social sciences.

Author
M. J. Clarke; Cynthia Wang
Publisher
Bloomsbury Publishing Plc Bloomsbury Academic
Published
2020
Language
EN
ISBN
9781501356445
Category
nonfiction
Subjects
Computer Science, Sports, Games

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