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Can I read Game Engine Architecture, Second Edition on EtoBox?

Game Engine Architecture, Second Edition by Jason Gregory, Jason Gregory is a nonfiction available to read on EtoBox.

What is Game Engine Architecture, Second Edition about?

Hailed as a "must-have textbook" (CHOICE, January 2010), the first edition of Game Engine Architecture provided readers with a complete guide to the theory and practice of game engine software development. Updating the content to match today’s landscape of game engine architecture, this second edition continues to thoroughly cover the major components that make up a typical commercial game engine. New to the Second Edition Information on new topics, including the latest variant of the C++ programming language, C++11, and the architecture of the eighth generation of gaming consoles, the Xbox One and PlayStation 4 New chapter on audio technology covering the fundamentals of the physics, mathematics, and technology that go into creating an AAA game audio engine Updated sections on multicore programming, pipelined CPU architecture and optimization, localization, pseudovectors and Grassman algebra, dual quaternions, SIMD vector math, memory alignment, and anti-aliasing Insight into the making of Naughty Dog’s latest hit, The Last of Us The book presents the theory underlying various subsystems that comprise a commercial game engine as well as the data structures, algorithms, and softwar

Who reads Game Engine Architecture, Second Edition?

It is typically read by self-directed learners exploring a subject in depth.

Common subject areas: history, science, philosophy, social sciences.

Author
Jason Gregory, Jason Gregory
Publisher
A K Peters/CRC Press
Published
2014
Language
EN
ISBN
9781351605649
Category
nonfiction
Subjects
Computer Science, Sports, Programming
Rating
4.31 / 5 (34 ratings)
Updated
2026-03-13

Other editions & translations