Skip to content

Opening book details…

Can I read Video Game Characters and Transmedia Storytelling: The Dynamic Game Character (Games and Play) on EtoBox?

Video Game Characters and Transmedia Storytelling: The Dynamic Game Character (Games and Play) by Joleen Blom is a nonfiction available to read on EtoBox.

What is Video Game Characters and Transmedia Storytelling: The Dynamic Game Character (Games and Play) about?

Characters are a vital aspect of today’s transmedia practices. Combining theories on fictional persons from Japanese and Euro-American practices, this book discusses video game characters embedded in our popular media culture in which they are constantly produced and re-imagined. This book introduces the dynamic game character, a type of game character with a development structure that consists of multiple outcomes in a game. Through their actions and choices, players can influence these game characters’ identities and affect their possible destinies. Games subvert the idea that fictional persons must maintain a coherent identity. This book shows that dynamic game characters challenge strategies of top-down control through close readings of the Mass Effect series, Persona 5, Hades, Animal Crossing: New Horizons and more. It is directed to all scholars interested in the topics of transmedia storytelling, video games, characters, and Japanese narratology.

Who reads Video Game Characters and Transmedia Storytelling: The Dynamic Game Character (Games and Play)?

It is typically read by self-directed learners exploring a subject in depth.

Common subject areas: history, science, philosophy, social sciences.

Author
Joleen Blom
Publisher
Amsterdam University Press
Published
2023
Language
EN
ISBN
9789048553495
Category
nonfiction

More by Joleen Blom

Browse all works by Joleen Blom

Similar books