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Can I read Teaching Programming Concepts Through Play (Teaching Through Games) on EtoBox?
Teaching Programming Concepts Through Play (Teaching Through Games) by Christopher Harris and Patricia Harris, Ph. D., with Brian Mayer is a nonfiction available to read on EtoBox.
What is Teaching Programming Concepts Through Play (Teaching Through Games) about?
Annotation Understanding how computer programing works is a critical part of digital literacy for students today. Even students who aren't learning how to code can benefit greatly from knowing how programs work. This book uses highly engaging games to immerse students in the world of logical thinking and problem solving. From programming robots to writing stories that work as interactive fiction games, the lessons in this book provide ways to build digital literacy beyond the computer lab. Games:RoboRally. Richard Garfield. Avalon Hill, 2010. Old Town. Stephan Riedel. Clicker Spiele, 2012. Ricochet Robots. Alex Randolph. Z-Man Games, 2013. Parsley Game System. Memento Mori Theatricks
Who reads Teaching Programming Concepts Through Play (Teaching Through Games)?
It is typically read by self-directed learners exploring a subject in depth.
Common subject areas: history, science, philosophy, social sciences.
- Author
- Christopher Harris and Patricia Harris, Ph. D., with Brian Mayer
- Publisher
- Rosen Young Adult [Imprint] Rosen Publishing Group, Incorporated, The
- Published
- 2015
- Language
- EN
- ISBN
- 9781499490121
- Category
- nonfiction
- Subjects
- Computer Science, Programming, Reference
Other editions & translations
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