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Can I read Programming 2D Games on EtoBox?

Programming 2D Games by Kelly, Charles is a nonfiction available to read on EtoBox.

What is Programming 2D Games about?

Features •Focuses on 2D programming techniques such as collision detection •Takes students through the process of creating a game engine, demonstrating the advantages of using an engine to develop a complete game •Presents the latest DirectX and Windows coding methods using C++ •Includes questions and programming exercises at the end of each chapter •Provides thoroughly tested example programs and a discussion forum on the book’s website PowerPoint slides available with qualifying course adoption Summary A First Course in Game Programming Most of today’s commercial games are written in C++ and are created using a game engine. Addressing both of these key elements, Programming 2D Games provides a complete, up-to-date introduction to game programming. All of the code in the book was carefully crafted using C++. As game programming techniques are introduced, students learn how to incorporate them into their own game engine and discover how to use the game engine to create a complete game. Enables Students to Create 2D Games The text covers sprites, animation, collision detection, sound, text display, game dashboards, special graphic effects, tiled games, and network programming. It sy

Who reads Programming 2D Games?

It is typically read by self-directed learners exploring a subject in depth.

Common subject areas: history, science, philosophy, social sciences.

Author
Kelly, Charles
Publisher
A K Peters/CRC Press
Published
2012
Language
EN
ISBN
9780429099090
Category
nonfiction
Subjects
Computer Science, Sports, Programming

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