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Can I read Game Physics Cookbook (source code) on EtoBox?
Game Physics Cookbook (source code) by Gabor Szauer is a nonfiction available to read on EtoBox.
What is Game Physics Cookbook (source code) about?
Collision Detection and Rigid body physics for Game DevelopmentKey FeaturesGet a comprehensive coverage of techniques to create high performance collision detection in gamesLearn the core mathematics concepts and physics involved in depicting collision detection for your gamesGet a hands-on experience of building a rigid body physics engineBook DescriptionPhysics is really important for game programmers who want to add realism and functionality to their games. Collision detection in particular is a problem that affects all game developers, regardless of the platform, engine, or toolkit they use. This book will teach you the concepts and formulas behind collision detection. You will also be taught how to build a simple physics engine, where Rigid Body physics is the main focus, and learn about intersection algorithms for primitive shapes. You'll begin by building a strong foundation in mathematics that will be used throughout the book. We'll guide you through implementing 2D and 3D primitives and show you how to perform effective collision tests for them. We then pivot to one of the harder areas of game development―collision detection and resolution. Further on, you will learn what
Who reads Game Physics Cookbook (source code)?
It is typically read by self-directed learners exploring a subject in depth.
Common subject areas: history, science, philosophy, social sciences.
- Author
- Gabor Szauer
- Publisher
- Packt Publishing - ebooks Account
- Published
- 2017
- Language
- EN
- ISBN
- 9781787120815
- Category
- nonfiction
- Subjects
- Science, Technology, Computer Science
- Updated
- 2026-03-24
Other editions & translations
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Browse all works by Gabor Szauer
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