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Can I read Learning Game Physics with Bullet Physics and OpenGL (Book + Code) on EtoBox?

Learning Game Physics with Bullet Physics and OpenGL (Book + Code) by Chris Dickinson is a nonfiction available to read on EtoBox.

What is Learning Game Physics with Bullet Physics and OpenGL (Book + Code) about?

<p><h2>In Detail</h2><p>Physics simulation is an integral part of almost all game development projects as it is essential to the rules and feel of the game (gameplay) regardless of the projects scale. Bullet is a 3D Collision Detection and Rigid Body Dynamics Library for games, and special effects for film and animations. Bullet is integrated into many 3D modelers including Maya, Houdini, Cinema 4D, LightWave, and Blender. It is free for commercial use and open source under the permissive ZLib License.</p><p>A comprehensive guide to start building games with the Bullet Physics library. Learn how modern physics engines work by implementing key features such as collision event systems, user input handling, and simulation of soft bodies. Then learn to control it all with forces, constraints, and robust object management. This book will reveal whats going on under the hood of two modern and feature-rich graphics and physics APIs; OpenGL and Bullet Physics.</p><p>This book begins by teaching you to write your first OpenGL application, and then dives in to exploring the many features of the Bullet library in a straightforward manner. Each new feature expands upon the last, teaching you m

Who reads Learning Game Physics with Bullet Physics and OpenGL (Book + Code)?

It is typically read by self-directed learners exploring a subject in depth.

Common subject areas: history, science, philosophy, social sciences.

Author
Chris Dickinson
Publisher
Packt Publishing Limited
Published
2013
Language
EN
ISBN
9781783281886
Category
nonfiction
Subjects
Language Learning, Games, Computer Science

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