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Can I read Making School a Game Worth Playing : Digital Games in the Classroom on EtoBox?
Making School a Game Worth Playing : Digital Games in the Classroom by Ryan L. Schaaf, Nicky Mohan is a book available to read on EtoBox.
What is Making School a Game Worth Playing : Digital Games in the Classroom about?
Integrate game-based learning for 21st Century skills success! Kids today live in a digitally connected world. Prepare your students for the new global economy by leveraging the technology they love and understand best. This straightforward, easy-to-follow guide helps you build essential 21st Century skills using digital video games. Ryan Schaaf and Nicky Mohan provide a cutting-edge, research-based approach - built around time-honored instructional practices. Step-by-step strategies help you easily find, evaluate, and integrate digital games into your existing lesson plans or completely redesign your classroom. This practical guide helps teachers use well-designed game elements to: Promote meaningful student buy-in Create student-centered, collaborative learning spaces Teach and assess 21st Century Fluencies aligned to Common Core State Standards Address multiple intelligences using research-based strategies Includes a detailed implementation outline, a revised Bloom's Digital Taxonomy oriented to game content, summarized notes, and a reading list for engaged, adventure-filled learning!'This book is easy to read, offers strategies that are easy to implement, and inspires a sense o
- Author
- Ryan L. Schaaf, Nicky Mohan
- Publisher
- Corwin Press; Corwin
- Published
- 2014
- Language
- EN
- ISBN
- 9781483375137
- Subjects
- Education, Computer Science, Science
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