Opening book details…
Can I read Playing with Religion in Digital Games (Digital Game Studies) on EtoBox?
Playing with Religion in Digital Games (Digital Game Studies) by Campbell, Heidi A.; Grieve, Gregory P.; Steffen, Oliver; Likarish, Peter F.; Gardemour Walter, Brenda S.; Abrams, Nathan; Zeiler, Xenia; Anthony, Jason; Sisler, Vit; Waltemathe, Michael; Schut, Kevin; Luft, Shanny; Wagner, Rachel; Gregory, Rabis is a games available to read on EtoBox.
What is Playing with Religion in Digital Games (Digital Game Studies) about?
Shaman, paragon, God-mode: modern video games are heavily coded with religious undertones. From the Shinto-inspired Japanese video game Okami to the internationally popular The Legend of Zelda and Halo, many video games rely on religious themes and symbols to drive the narrative and frame the storyline. Playing with Religion in Digital Games explores the increasingly complex relationship between gaming and global religious practices. For example, how does religion help organize the communities i
Who reads Playing with Religion in Digital Games (Digital Game Studies)?
It is typically read by readers looking for immersive, entertainment-first reading.
Common subject areas: fiction, literature, genre fiction.
- Author
- Campbell, Heidi A.; Grieve, Gregory P.; Steffen, Oliver; Likarish, Peter F.; Gardemour Walter, Brenda S.; Abrams, Nathan; Zeiler, Xenia; Anthony, Jason; Sisler, Vit; Waltemathe, Michael; Schut, Kevin; Luft, Shanny; Wagner, Rachel; Gregory, Rabis
- Publisher
- Indiana University Press
- Published
- 2014
- Language
- EN
- ISBN
- 9780253012531
- Category
- games
- Subjects
- Performing Arts, Religion, Games
- Updated
- 2026-03-25
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