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Can I read Build Your Own 2D Game Engine and Create Great Web Games: Using HTML5, JavaScript, and WebGL2, Second Edition on EtoBox?
Build Your Own 2D Game Engine and Create Great Web Games: Using HTML5, JavaScript, and WebGL2, Second Edition by Kelvin Sung; Jebediah Pavleas; Matthew Munson; Jason Pace; Safari, an O'Reilly Media Company is a computer science book available to read on EtoBox.
What is Build Your Own 2D Game Engine and Create Great Web Games: Using HTML5, JavaScript, and WebGL2, Second Edition about?
<p>Develop a 2D game engine that will give you the experience and core understanding of foundational concepts for building complex and fun 2D games that can be played across the Internet via popular web browsers. This book is organized so that the chapters follow logical steps of building a game engine and integrates concepts accordingly.</p> <p><i>Build Your Own 2D Game Engine and Create Great Web Games</i> isolates and presents relevant concepts from software engineering, computer graphics, ma
Who reads Build Your Own 2D Game Engine and Create Great Web Games: Using HTML5, JavaScript, and WebGL2, Second Edition?
It is typically read by working professionals who need an authoritative practice reference.
Common subject areas: medicine, law, business, engineering.
- Author
- Kelvin Sung; Jebediah Pavleas; Matthew Munson; Jason Pace; Safari, an O'Reilly Media Company
- Publisher
- Apress : Distributed to the Book trade worldwide by Springer Science+Business Media
- Published
- 2021
- Language
- EN
- ISBN
- 9781484273760
- Category
- computer science
- Subjects
- Computer Science, Sports, Technology
- Updated
- 2026-03-25
Other editions & translations
More by Kelvin Sung; Jebediah Pavleas; Matthew Munson; Jason Pace; Safari, an O'Reilly Media Company
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