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Can I read Build Your Own 2D Game Engine and Create Great Web Games : Using HTML5, JavaScript, and WebGL2 on EtoBox?

Build Your Own 2D Game Engine and Create Great Web Games : Using HTML5, JavaScript, and WebGL2 by Kelvin Sung; Jebediah Pavleas; Matthew Munson; Jason Pace; Safari, an O'Reilly Media Company is a nonfiction available to read on EtoBox.

What is Build Your Own 2D Game Engine and Create Great Web Games : Using HTML5, JavaScript, and WebGL2 about?

Develop a 2D game engine that will give you the experience and core understanding of foundational concepts for building complex and fun 2D games that can be played across the Internet via popular web browsers. This book is organized so that the chapters follow logical steps of building a game engine and integrates concepts accordingly. __Build Your Own 2D Game Engine and Create Great Web Games__ isolates and presents relevant concepts from software engineering, computer graphics, mathematics, physics, game development and game design in the context of building a 2D game engine from scratch. In this edition, all the code is based on updated versions of JavaScript with HTML5 and WebGL2: you will analyze the source code needed to create a game engine that is suitable for implementing typical casual 2D videogames. You will also learn about physics and particle system. The discussion of physics component includes rotations and popular physical materials such as wood, mud, and ice. The discussion of particle component has popular presets such as fire, smoke, and dust. By the end of the book, you will understand the core concepts and implementation details of a typical 2D game engine, lea

Who reads Build Your Own 2D Game Engine and Create Great Web Games : Using HTML5, JavaScript, and WebGL2?

It is typically read by self-directed learners exploring a subject in depth.

Common subject areas: history, science, philosophy, social sciences.

Author
Kelvin Sung; Jebediah Pavleas; Matthew Munson; Jason Pace; Safari, an O'Reilly Media Company
Publisher
Apress : Distributed to the Book trade worldwide by Springer Science+Business Media
Published
2021
Language
EN
ISBN
9781484273777
Category
nonfiction
Subjects
Computer Science, Sports, Engineering

Other editions & translations

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