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Can I read Animating Real-Time Game Characters (Game Development Series) on EtoBox?

Animating Real-Time Game Characters (Game Development Series) by Steed, Paul is a book available to read on EtoBox.

What is Animating Real-Time Game Characters (Game Development Series) about?

<p>written By An Industry Pro, <em>animating Real-time Game Characters</em> Explores The Process Of Animating 3d Characters For Use In Real-time Game Environments, Making Them Fast, Effective, And Full Of Life! Using The Powerful Tools Of 3ds Max And Character Studio, Along With A Variety Of Characters From Games Like Quakeiii: Arena, And Betty Bad, The Book Illustrates All Of The Techniques Needed To Create Real-time Character Animation.. <p></p> Beginning With A Review Of Real-time And It's Differences From Rendered Characters, The Book Details All Of The Important Issues That Separate The Two. Additionally, The Basics Of Design, Modeling, Texturing And Even Sound Issues For Real-time Characters Are Detailed With A Wide Variety Of Tips And Tricks. Form And Function Are Also Stressed To Insure The Character Model Is Effectively Built To Move, And From There It's On To An Often Overlooked And Critical Aspect Of Character Animation: Rigging And Weighting. Biped And Physique, Two-legged, Tri-legged, Four-legged And Even No-legged Characters Are Covered, And The Basic Animation Pipeline Is Explored With Traditional Keyframe Animation Techniques. Exercises Include Animations Geared Spe

Author
Steed, Paul
Publisher
Hingham, Mass.: Charles River Media
Published
2003
Language
EN
ISBN
9781584502708
Subjects
Photography, Computer Science, Programming
Rating
4 / 5 (10 ratings)
Updated
2026-03-14

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