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Can I read Animating 2D Characters for Games in Blender on EtoBox?

Animating 2D Characters for Games in Blender by Alan Thorn is a nonfiction available to read on EtoBox.

What is Animating 2D Characters for Games in Blender about?

2D games are incredibly popular these days and are played on many systems, including desktop computers and mobile devices. But creating pro-level graphics for them presents many technical challenges for artists, animators, and programmers. In ANIMATING 2D CHARACTERS FOR GAMES IN BLENDER, Alan Thorn offers a complete, step-by-step workflow for modeling, rigging, and animating 2D characters that perform well for real-time games—all using the powerful free software, Blender. Learn critical preparation and referencing techniques, how to model and build meshes optimally with a 2D production-line in mind, how to UV map and texture for animation, and how to rig, weight-paint, and animate 2D characters for a professional-grade result. Finally, see how to export your animated character for use in the Unity game engine. By the end of this book, you will have mastered a solid start-to-finish pipeline for creating animated 2D characters for games.

Who reads Animating 2D Characters for Games in Blender?

It is typically read by self-directed learners exploring a subject in depth.

Common subject areas: history, science, philosophy, social sciences.

Author
Alan Thorn
Publisher
Cengage Learning PTR
Published
2015
Language
EN
ISBN
9781305501843
Category
nonfiction
Subjects
Photography, Computer Science, Computer Graphics & Design

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