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Can I read Technologies For Interactive Digital Storytelling And Entertainment: Second International Conference, Tidse 2004, Darmstadt, Germany, June 24-26, 2004, Proceedings (lecture Notes In Computer Science) on EtoBox?

Technologies For Interactive Digital Storytelling And Entertainment: Second International Conference, Tidse 2004, Darmstadt, Germany, June 24-26, 2004, Proceedings (lecture Notes In Computer Science) by Norman I. Badler (auth.), Stefan Göbel, Ulrike Spierling, Anja Hoffmann, Ido Iurgel, Oliver Schneider, Johanna Dechau, Axel Feix (eds.) is a nonfiction available to read on EtoBox.

What is Technologies For Interactive Digital Storytelling And Entertainment: Second International Conference, Tidse 2004, Darmstadt, Germany, June 24-26, 2004, Proceedings (lecture Notes In Computer Science) about?

Interactive Digital Storytelling has evolved as a prospering research topic banding together formerly disjointed disciplines stemming from the arts and humanities as well as computer science. It’s tied up with the notion of storytelling as an effective means for the communication of knowledge and social values since the existence of humankind. It also builds a bridge between current academic trends investigating and formalizing computer games, and developments towards the experience-based design of human-media interaction in general. In Darmstadt, a first national workshop on Digital Storytelling was organized by ZGDV e.V. in 2000, which at that time gave an impression about the breadth of this new research field for computer graphics (DISTEL 2000). An international follow-up was planned: the 1st International Conference on Technologies for Interactive Digital Storytelling and Entertainment (TIDSE 2003). Taking place in March 2003, it showed a more focussed range of research specifically on concepts and first pro- types for automated storytelling and autonomous characters, including modelling of emotions and the user experience. At TIDSE 2004, an established and still-growing commu

Who reads Technologies For Interactive Digital Storytelling And Entertainment: Second International Conference, Tidse 2004, Darmstadt, Germany, June 24-26, 2004, Proceedings (lecture Notes In Computer Science)?

It is typically read by self-directed learners exploring a subject in depth.

Common subject areas: history, science, philosophy, social sciences.

Author
Norman I. Badler (auth.), Stefan Göbel, Ulrike Spierling, Anja Hoffmann, Ido Iurgel, Oliver Schneider, Johanna Dechau, Axel Feix (eds.)
Publisher
Springer-Verlag Berlin Heidelberg
Published
2004
Language
EN
ISBN
9783540277972
Category
nonfiction
Subjects
Mathematics, Technology, Computer Science

Other editions & translations

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