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Can I read Playing to Win: Sports, Video Games, and the Culture of Play (Digital Game Studies) on EtoBox?
Playing to Win: Sports, Video Games, and the Culture of Play (Digital Game Studies) by Thomas P. Oates, Robert Alan Brookey is a games available to read on EtoBox.
What is Playing to Win: Sports, Video Games, and the Culture of Play (Digital Game Studies) about?
In this era of big media franchises, sports branding has crossed platforms, so that the sport, its television broadcast, and its replication in an electronic game are packaged and promoted as part of the same fan experience. Editors Robert Alan Brookey and Thomas P. Oates trace this development back to the unexpected success of Atari's Pong in the 1970s, which provoked a flood of sport simulation games that have had an impact on every sector of the electronic game market. From golf to football,
Who reads Playing to Win: Sports, Video Games, and the Culture of Play (Digital Game Studies)?
It is typically read by readers looking for immersive, entertainment-first reading.
Common subject areas: fiction, literature, genre fiction.
- Author
- Thomas P. Oates, Robert Alan Brookey
- Publisher
- Indiana University Press
- Published
- 2015
- Language
- EN
- ISBN
- 9780253015020
- Category
- games
- Subjects
- Marketing, Engineering, Sports
- Updated
- 2026-03-25
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