Opening book details…
Can I read OpenGL Game Development By Example : Design and Code Your Own 2D and 3D Games Efficiently Using OpenGL and C++ on EtoBox?
OpenGL Game Development By Example : Design and Code Your Own 2D and 3D Games Efficiently Using OpenGL and C++ by Robert Madsen; Stephen Madsen is a nonfiction available to read on EtoBox.
What is OpenGL Game Development By Example : Design and Code Your Own 2D and 3D Games Efficiently Using OpenGL and C++ about?
Design and code your own 2D and 3D games efficiently using OpenGL and C++ Key Features[•] Create 2D and 3D games completely, through a series of end-to-end game projects[•] Learn to render high performance 2D and 3D graphics using OpenGL[•] Implement a rudimentary game engine using step-by-step codeBook DescriptionOpenGL is one of the most popular rendering SDKs used to develop games. OpenGL has been used to create everything from 3D masterpieces running on desktop computers to 2D puzzles running on mobile devices. You will learn to apply both 2D and 3D technologies to bring your game idea to life. There is a lot more to making a game than just drawing pictures and that is where this book is unique! It provides a complete tutorial on designing and coding games from the setup of the development environment to final credits screen, through the creation of a 2D and 3D game. The book starts off by showing you how to set up a development environment using Visual Studio, and create a code framework for your game. It then walks you through creation of two games–a 2D platform game called Roboracer 2D and a 3D first-person space shooter game–using OpenGL to render both 2D and 3D graphics us
Who reads OpenGL Game Development By Example : Design and Code Your Own 2D and 3D Games Efficiently Using OpenGL and C++?
It is typically read by self-directed learners exploring a subject in depth.
Common subject areas: history, science, philosophy, social sciences.
- Author
- Robert Madsen; Stephen Madsen
- Publisher
- Packt Publishing, Limited
- Published
- 2016
- Language
- EN
- ISBN
- 9781783288205
- Category
- nonfiction
- Subjects
- Computer Science, Sports, Language Learning
More by Robert Madsen; Stephen Madsen
Browse all works by Robert Madsen; Stephen Madsen
Similar books
- Build Your Own 2D Game Engine and Create Great Web Games : Using HTML5, JavaScript, and WebGL — Kelvin Sung, Jebediah Pavleas, Fernando Arnez, Jason Pace (auth.) (2015)
- Game Programming in C++: Creating 3D Games: Creating 3D Games (Game Design) — Sanjay Madhav (2018)
- C++ Game Development By Example : Learn to Build Games and Graphics with SFML, OpenGL, and Vulkan Using C++ Programming — Siddharth Shekar (2019)
- Learn OpenGL ES: For Mobile Game and Graphics Development — Prateek Mehta
- Godot 4 Game Development Projects: Build Five Cross-platform 2D and 3D Games Using One of the Most Powerful Open Source Game Engines, 2nd Edition — Chris Bradfield (2023)
- Learning iOS 8 Game Development Using Swift : Create Robust and Spectacular 2D and 3D Games from Scratch Using Swift - Apple's Latest and Easy-to-learn Programming Language — Siddharth Shekar (2015)