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Can I read Character-driven Game Design : a Design Approach and Its Foundations in Character Engagement on EtoBox?
Character-driven Game Design : a Design Approach and Its Foundations in Character Engagement by Petri Lankoski is a nonfiction available to read on EtoBox.
What is Character-driven Game Design : a Design Approach and Its Foundations in Character Engagement about?
How do game characters contribute to shaping the playing experience? What kinds of design tools are available for character-based games that utilize methods from dramatic writing and game research? Writer Petri Lankoski has a theory for this. There is a need to tether character design to game design more tightly than has been the case in the past, as well as to pay attention to social networks of characters by the means of finding useful design patterns. “The use of Lajos Egri’s bone structure for a three dimensional-character and of Murray Smith’s three levels of imaginative engagement with characters allows the candidate to expose the full complexity of the imaginary persons represented and controlled in a single-player game. What makes his design-center approach even more interesting is that game play is an integral part of it.” Comments Bernard Perron, Associate Professor of Université de Montréal on Lankoski ́s work.
Who reads Character-driven Game Design : a Design Approach and Its Foundations in Character Engagement?
It is typically read by self-directed learners exploring a subject in depth.
Common subject areas: history, science, philosophy, social sciences.
- Author
- Petri Lankoski
- Publisher
- Aalto University
- Published
- 2011
- Language
- EN
- ISBN
- 9789526000022
- Category
- nonfiction
- Subjects
- Art, Arts
Other editions & translations
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