Opening book details…
Can I read Games, Design and Play : A Detailed Approach to Iterative Game Design on EtoBox?
Games, Design and Play : A Detailed Approach to Iterative Game Design by Colleen Macklin, John Sharp is a nonfiction available to read on EtoBox.
What is Games, Design and Play : A Detailed Approach to Iterative Game Design about?
The play-focused, step-by-step guide to creating great game designs This book offers a play-focused, process-oriented approach for designing games people will love to play. Drawing on a combined 35 years of design and teaching experience, Colleen Macklin and John Sharp link the concepts and elements of play to the practical tasks of game design. Using full-color examples, they reveal how real game designers think and work, and illuminate the amazing expressive potential of great game design. Focusing on practical details, this book guides you from idea to prototype to playtest and fully realized design. You’ll walk through conceiving and creating a game’s inner workings, including its core actions, themes, and especially its play experience. Step by step, you’ll assemble every component of your “videogame,” creating practically every kind of play: from cooperative to competitive, from chance-based to role-playing, and everything in between. Macklin and Sharp believe that games are for everyone , and game design is an exciting art form with a nearly unlimited array of styles, forms, and messages. Cutting across traditional platform and genre boundaries, they help you find ins
Who reads Games, Design and Play : A Detailed Approach to Iterative Game Design?
It is typically read by self-directed learners exploring a subject in depth.
Common subject areas: history, science, philosophy, social sciences.
- Author
- Colleen Macklin, John Sharp
- Publisher
- Addison-Wesley Professional
- Published
- 2016
- Language
- EN
- ISBN
- 9780134392233
- Category
- nonfiction
- Subjects
- Computer Science, Sports, Anthropology
- Rating
- 4.7 / 5 (89 ratings)
- Updated
- 2026-03-14
More by Colleen Macklin, John Sharp
Browse all works by Colleen Macklin, John Sharp
Similar books
- Critical Play : Radical Game Design — Mary Flanagan (2009)
- Game Design Workshop : A Playcentric Approach to Creating Innovative Games — Tracy Fullerton (2024)
- Games to Play and Games Not to Play : Strategic Decisions Via Extensions of Game Theory — Joseph Agassi Uri Weiss (2023)
- Mobile Game Design Essentials : a Useful and Detailed Resource for Designing Games for Mobile Devices — Dr. Claudio Scolastici, David Nolte (2013)
- Triadic Game Design : Balancing Reality, Meaning and Play — Casper Harteveld (auth.) (2011)
- Introduction to Systems Analysis and Design : An Agile, Iterative Approach — John W. Satzinger, Robert B. Jackson, Stephen D. Burd (2012)