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Can I read Event-Database Architecture for Computer Games: Volume 1, Software Architecture and the Software Production Process on EtoBox?
Event-Database Architecture for Computer Games: Volume 1, Software Architecture and the Software Production Process by Rodney Quaye is a nonfiction available to read on EtoBox.
What is Event-Database Architecture for Computer Games: Volume 1, Software Architecture and the Software Production Process about?
Event-Database Architecture for Computer Games proposes the first explicit software architecture for game development, answering the problem of building modern Computer Games with little or no game design. An archetypal software production process, based on this architecture, is also introduced.-This volume begins by describing the formal definition of software production processes in general and the production process of Computer Games in particular. It introduces the two basic principles behind the software architecture that addresses the communication and productivity problems of a degenerative production process. It goes on to describe the archetypal software production process and outlines the role that the Game Designers, Game Programmers, Game Artists, Sound Designers and Game Testers play in that process.-This book will be of great interest to professional game developers involved in programming roles, such as Tools Programmers, UI Programmers, Gameplay Programmers and Engineers, as well as students studying game development and programming.
Who reads Event-Database Architecture for Computer Games: Volume 1, Software Architecture and the Software Production Process?
It is typically read by self-directed learners exploring a subject in depth.
Common subject areas: history, science, philosophy, social sciences.
- Author
- Rodney Quaye
- Publisher
- CRC Press LLC
- Published
- 2025
- Language
- EN
- ISBN
- 9781032820675
- Category
- nonfiction
- Subjects
- Computer Science, Pc & Video Games, Stem
Other editions & translations
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