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Software Engineering and Computer Games by Rudy v. B Rucker is a book available to read on EtoBox.
What is Software Engineering and Computer Games about?
<p>"This book should be a requirement of anyone that wants to write games - period"<br> André Lamothe, author and CEO of Xtreme Games<br> <br> There are many books on the art of games programming but now acclaimed author Rudy Rucker has gone a step beyond and transformed it into a science.<br> <br> Software Engineering and Computer Games uses an object-oriented (OO) approach throughout, incorporating UML for OO analysis and design and discussing software patterns and how to incorporate them into the design process.<br> <br> The book covers nine topics:<br> 1) Basic software engineering principles and techniques.<br> 2) How to organize and complete a substantial software project<br> 3) Practical examples of object-oriented design and programming.<br> 4) The design of computer games.<br> 5) Simulating physics inside our computer-generated worlds.<br> 6) Artificial life, or how to simulate live creatures inside a computer program.<br> 7) How to use two and three-dimensional computer graphics.<br> 8) Windows programming with the Microsoft Foundation Classes, or MFC.<br> 9) How to develop a project using Microsoft Visual Studio(Either Version 6.0 or .NET)<br> <br> The game engine accomp
- Author
- Rudy v. B Rucker
- Publisher
- New York: Addison Wesley
- Published
- 2003
- Language
- EN
- ISBN
- 9780201767919
- Subjects
- Computer Science, Engineering, Programming
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