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Can I read Beginning OpenGL Game Programming (Game Development Series) on EtoBox?

Beginning OpenGL Game Programming (Game Development Series) by Dave Astle, Kevin Hawkins is a nonfiction available to read on EtoBox.

What is Beginning OpenGL Game Programming (Game Development Series) about?

Beginning OpenGL Game Programming is hardly what the title leads one to believe - an introductory book into game development. I initially chose this book as I enjoyed a book by the same publisher - Beginning C++ Game Programming, but was somewhat disappointed in this selection. I don't know where to begin...initially it took some time to tweak the samples just to get them to run. And then there's the fact that the samples are tied heavily to Windows programming even though the author fails to provide adequate coverage on this topic. His quote sums it up - "We are not going to go into the details of the Windows messaging system, as any good Windows programming book will do for you...." Moreover, the book fails to motivate the potential game developer. Halfway through the book, I'm still wandering how most of these code snippets can turn around into re-usable samples for my own game ideas. This of course only leads to further de-motivation which is why I'm moving on to another mentor.

Who reads Beginning OpenGL Game Programming (Game Development Series)?

It is typically read by self-directed learners exploring a subject in depth.

Common subject areas: history, science, philosophy, social sciences.

Author
Dave Astle, Kevin Hawkins
Publisher
Thomson Course Technology
Published
2004
Language
EN
ISBN
9781592003693
Category
nonfiction
Subjects
Games, Computer Science, Sports
Rating
3.53 / 5 (38 ratings)
Updated
2026-03-14

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