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This document discusses 3D rotations using Euler angles. It introduces the concept that any 3D rotation can be achieved through three successive rotations around the X, Y, and Z axes, known as Euler angles. It then defines conventions for representing rotations as yaw, pitch, and roll. It provides examples of 3D rotations expressed as Euler angles and explains how they can be converted to rotation matrices. Finally, it notes both advantages and disadvantages of representing rotations with Euler angles, incl
- Author
- taf
- Language
- EN