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Can I read iPhone 3D Programming on EtoBox?

iPhone 3D Programming by Philip Rideout is a book available to read on EtoBox.

What is iPhone 3D Programming about?

Table of Contents 9 Foreword 15 Preface 17 How to Read This Book 17 Conventions Used in This Book 18 Using Code Examples 18 Safari® Books Online 19 How to Contact Us 19 Acknowledgments 19 Chapter 1. Quick-Start Guide 21 Transitioning to Apple Technology 23 Objective-C 23 A Brief History of OpenGL ES 24 Choosing the Appropriate Version of OpenGL ES 24 Getting Started 25 Installing the iPhone SDK 26 Building the OpenGL Template Application with Xcode 26 Deploying to Your Real iPhone 28 HelloArrow with Fixed Function 29 Layering Your 3D Application 29 Starting from Scratch 31 Linking in the OpenGL and Quartz Libraries 32 Subclassing UIView 33 Hooking Up the Application Delegate 39 Setting Up the Icons and Launch Image 41 Dealing with the Status Bar 42 Defining and Consuming the Rendering Engine Interface 42 Implementing the Rendering Engine 46 Handling Device Orientation 50 Animating the Rotation 51 HelloArrow with Shaders 54 Shaders 54 Frameworks 56 GLView 56 RenderingEngine Implementation 57 Wrapping Up 62 Chapter 2. Math and Metaphors 63 The Assembly Line Metaphor 63 Assembling Primitives from Vertices 64 Associating Properties with Vertices 67 The Life of a Vertex 69 The Photograp

Author
Philip Rideout
Language
EN

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