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Can I read Online Gaming Impact on High School Students on EtoBox?

Online Gaming Impact on High School Students by Graciella Gail Vibal is a document available to read on EtoBox.

What is Online Gaming Impact on High School Students about?

The researcher conducted an online survey targeting 35 active online gamers from AMA Computer Learning Center-NAGA to assess the impact of online gaming on their academic performance and other factors. The survey consisted of 10 multiple-choice questions focused on gaming habits, skills enhancement, and effects on academics and responsibilities. Participants were selected through purposive random sampling from a larger pool of over 100 senior high school students.

Author
Graciella Gail Vibal
Language
EN