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Spline-Based Geometry for Coders by umnobili umnomnom is a document available to read on EtoBox.

The document provides an overview of spline-based procedural geometry generation in Unity. It discusses key mesh components like vertices, normals, UVs and triangles. It then covers using Bézier splines to generate smooth geometry, including optimizing the spline point calculation and deriving tangent/normal orientations. It also shows how to define and extrude 2D shapes into 3D using oriented spline points.

Author
umnobili umnomnom
Language
EN