About this document
Computational Intelligence in RTS Games by Mvb is a document available to read on EtoBox.
This document provides a review of computational intelligence techniques used in real-time strategy (RTS) games. It discusses several key challenges for AI in RTS games, including adversarial real-time planning under uncertainty, opponent modeling, spatial and temporal reasoning. It also reviews common tasks in RTS games like planning, learning, reasoning and content generation. The paper serves as an introduction to computational intelligence in RTS games and outlines techniques that have been applied to a
- Author
- Mvb
- Language
- EN