About this document
Gamification in Education: Board Game Method by richellevillanueva.1234 is a document available to read on EtoBox.
The document discusses a board game designed to enhance knowledge acquisition through gamification in education, specifically focusing on Knowledge Management (KM) models. The game aims to increase student motivation and engagement by incorporating interactive elements and allowing flexibility in learning content. Initial testing of the prototype showed promising results, encouraging further development and variation of the concept.
- Author
- richellevillanueva.1234
- Language
- EN