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COVER 1 CONTENTS 7 INTRODUCTION 9 HOW TO USE THIS BOOK 11 Chapter 1 MAJOR TRENDS AFFECTING THE ENTERTAINMENT, MOVIE, PUBLISHING & MEDIA INDUSTRY 14 1) Introduction to the Entertainment, Movie, Publishing & Media Industry 14 2) Streaming Apps Take Over TVs 16 3) Online & Mobile Games Compete with Consoles 17 4) DVR Market Evolves/Time-Shifting Hurts Advertisers 18 5) Apple’s iTunes Set the Standard in Digital Music Downloads, but Digital Sales Slow 18 6) Pandora and Spotify Lead in Streaming Music Via Internet Radiobut Face Challenge from Apple Music/SiriusXM Tops 34.3 Million Subscribers 19 7) New Video Game Console Technologies and Features Boost Sales 20 8) Cable and Satellite TV Struggle with Cord-Cutting 22 9) Streaming Apps Services Dominate 23 10) Telecom Companies, Including AT&T and Verizon, Compete Fiercely Against Cable in the TV, Internet and Telephone Market 24 11) Television Ads Evolve to Face New Challenges, Formats and Online Competitors 25 12) Movie Attendance Plummeted/Film Studios Release Directly to Streaming Services 26 13) Global Internet Market Tops 5.2 Billion Users/Ultrafast Broadband Expands, both Fixed and Wireless 27 14) Entertainment-Based Retailing, inc
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