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Can I read The Video Game Theory Reader 2 Video Game Theory Reader Two on EtoBox?
The Video Game Theory Reader 2 Video Game Theory Reader Two by Bernard Perron and Mark J.P. Wolf is a nonfiction available to read on EtoBox.
What is The Video Game Theory Reader 2 Video Game Theory Reader Two about?
__The Video Game Theory Reader 2__ picks up where the first __Video Game Theory Reader__ (Routledge, 2003) left off, with a group of leading scholars turning their attention to next-generation platforms-the Nintendo Wii, the PlayStation 3, the Xbox 360-and to new issues in the rapidly expanding field of video games studies. The contributors are some of the most renowned scholars working on video games today including Henry Jenkins, Jesper Juul, Eric Zimmerman, and Mia Consalvo. While the first volume had a strong focus on early video games, this volume also addresses more contemporary issues such as convergence and MMORPGs. The volume concludes with an appendix of nearly 40 ideas and concepts from a variety of theories and disciplines that have been usefully and insightfully applied to the study of video games.
Who reads The Video Game Theory Reader 2 Video Game Theory Reader Two?
It is typically read by self-directed learners exploring a subject in depth.
Common subject areas: history, science, philosophy, social sciences.
- Author
- Bernard Perron and Mark J.P. Wolf
- Publisher
- Routledge, Taylor & Francis
- Published
- 2008
- Language
- EN
- ISBN
- 9781135895174
- Category
- nonfiction
- Subjects
- Science, Sports, Anthropology
- Rating
- 3.73 / 5 (26 ratings)
- Updated
- 2026-03-14
Other editions & translations
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