Opening book details…
Can I read Zune Game Development using XNA 3.0 (Expert's Voice in XNA) on EtoBox?
Zune Game Development using XNA 3.0 (Expert's Voice in XNA) by Dan Waters (auth.) is a nonfiction available to read on EtoBox.
What is Zune Game Development using XNA 3.0 (Expert's Voice in XNA) about?
XNA 3.0 brings you the ability to create games that will run not just on the PC and Xbox 360, but also on the Zune mobile device. While creating games for Zune is, in many ways, similar to working on the other platforms, it also presents its own unique set of challenges and opportunities. Smaller screens, limited storage, and less processing power all affect the way you need to think about designing and implementing your games. __Zune Game Development Using XNA 3.0__ is a comprehensive book that will guide you through the many aspects of XNA game development and their specific implementations on the Zune platform. The book addresses Zune game development concepts in detail and shows you how to apply them in practical, step–by–step examples, building complete, working XNA 3.0 examples along the way that you can download and play.
Who reads Zune Game Development using XNA 3.0 (Expert's Voice in XNA)?
It is typically read by self-directed learners exploring a subject in depth.
Common subject areas: history, science, philosophy, social sciences.
- Author
- Dan Waters (auth.)
- Publisher
- Apress L. P.
- Published
- 2009
- Language
- EN
- ISBN
- 9781430218616
- Category
- nonfiction
- Subjects
- Engineering, Mathematics, Music
More by Dan Waters (auth.)
Browse all works by Dan Waters (auth.)
Similar books
- XNA 3.0 Game Programming Recipes: A Problem-Solution Approach (Expert's Voice in XNA) — Riemer Grootjans (2009)
- Learning XNA 3.0: XNA 3.0 Game Development for the PC, Xbox 360, and Zune — Aaron Reed (2008)
- XNA 3.1 Game Development for Teens Game Development on the PC, Xbox 360, and Zune Player. - Description Based on Print Version Record. - Includes Index — Ford, Jerry Lee, Jr (2011)
- Zune Game Development Using XNA 3.0 — "Waters, Dan"
- Microsoft XNA Game Studio 3.0 Unleashed — Chad Carter (2009)
- Beginning XNA 3.0 Game Programming from novice to professional — Alexandre Santos Lobão, Bruno Evangelista, José Antonio Leal de Farias, Riemer Grootjans (auth.) (2009)
