Opening book details…
Can I read A Casual Revolution: Reinventing Video Games and Their Players (The MIT Press) on EtoBox?
A Casual Revolution: Reinventing Video Games and Their Players (The MIT Press) by Juul, Jesper is a science book available to read on EtoBox.
What is A Casual Revolution: Reinventing Video Games and Their Players (The MIT Press) about?
The Enormous Popularity Of The Nintendo Wii, Guitar Hero, And Smaller Games Like Bejeweled Or Zuma Has Turned The Stereotype Of The Obsessed Young Male Gamer On Its Head. Players Of These Casual Games Are Not Required To Possess An Intimate Knowledge Of Video Game History Or To Devote Weeks Or Months To Play. At The Same Time, Many Players Of Casual Games Show A Dedication And Skill That Is Anything But Casual. In A Casual Revolution, Jesper Juul Describes This As A Reinvention Of Video Games, And Of Our Image Of Video Game Players, And Explores What This Tells Us About The Players, The Games, And Their Interaction. With This Reinvention Of Video Games, The Game Industry Reconnects With A General Audience. Many Of Today's Casual Game Players Once Enjoyed Pac-man, Tetris, And Other Early Games, Only To Drop Out When Video Games Became More Time Consuming And Complex. For A Long Time, Video Games Asked Players To Structure Their Lives To Fit The Demands Of A Game; With Casual Games, It Is The Game That Is Designed To Fit Into The Lives Of Players. These Flexible Games Make It Possible For Everyone To Be A Video Game Player. Juul Shows That It Is Only By Understanding What A Game Requ
Who reads A Casual Revolution: Reinventing Video Games and Their Players (The MIT Press)?
It is typically read by self-directed learners exploring a subject in depth.
Common subject areas: history, science, philosophy, social sciences.
- Author
- Juul, Jesper
- Publisher
- The MIT Press
- Published
- 2009
- Language
- EN
- ISBN
- 9780262258968
- Category
- science
- Subjects
- Psychology, Sports, Engineering
- Rating
- 3.6 / 5 (94 ratings)
- Updated
- 2026-03-14
Other editions & translations
More by Juul, Jesper
Browse all works by Juul, Jesper
Similar books
- Gaming Sexism : Gender and Identity in the Era of Casual Video Games — Amanda C. Cote (2020)
- Social, Casual and Mobile Games : The changing gaming landscape — Michele Willson Tama Leaver (2016)
- Video Games Around the World (The MIT Press) — Mark J. P. Wolf, Toru Iwatani, Wesley Kirinya, Radwan Kasmiya, Graciela Alicia Esnaola, Alejandro Iparraguirre, Guillermo Averbuj, María Luján Oulton, Tom Apperley, Daniel Golding, Konstantin Mitgutsch, Herbert Rosenstingl, Lynn Rosalina Gama Alves, Dominic Arsenault, Louis-Martin Guay, Anthony Y. H. Fung, Sara Xueting Liao, Beatriz Helen Rolón Domínguez, Global Game Designers Guild, Patrik Vacek, Frans Mäyrä, Alexis Blanchet, Andreas Lange, Michael Liebe, Benjamin Wai-ming Ng, Tamás Beregi, Souvik Mukherjee, Inaya Rahkmani, Hikmat Darmawan, Ahmad Ahmadi, Deborah Mellamphy, Enrico Gandolfi, Jennifer deWinter, Humberto Cervera, Jacinto Quesnel, Christel van Grinsven, Joost Raessens, Melanie Swalwell, Arturo Nakasone, P. Konrad Budziszewski, Nelson Zagalo, Alexander Fedorov, Lars Konzack, Peichi Chung, Manuel Garin, Víctor Manuel Martínez, Matthieu Pellet, David Javet, Songsri Soranastaporn, Çetin Tüker, Erdal Yilmaz, Kursat Cagiltay, Tristan Donovan, Gonzalo Frasca (2015)
- Logic in Games (The MIT Press) — Benthem, Johan van (2014)
- Transgression in Games and Play (The MIT Press) — Jorgensen, Kristine & Karlsen, Faltin (2019)
- Replay : the History of Video Games — Tristan Donovan; Richard Garriott (2010)