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Can I read Geometry for Computer Graphics : Formulae, Examples and Proofs on EtoBox?
Geometry for Computer Graphics : Formulae, Examples and Proofs by John A. Vince is a nonfiction available to read on EtoBox.
What is Geometry for Computer Graphics : Formulae, Examples and Proofs about?
Geometry is the cornerstone of computer graphics and computer animation, and provides the framework and tools for solving problems in two and three dimensions. This may be in the form of describing simple shapes such as a circle, ellipse or parabola, or complex problems such as rotating 3D objects about an arbitrary axis. This book draws together a wide variety of geometric information that will provide a sourcebook of facts, examples and proofs for students, academics, researchers and professional practitioners. One section of the book will summarize hundreds of formulae used to solve 2D and 3D geometric problems. Another section will place these formulae in context in the form of worked examples. Another section provides the origin and proofs of these formulae and will communicate mathematical strategies for solving geometric problems. The last section is a glossary of terms used in geometry.
Who reads Geometry for Computer Graphics : Formulae, Examples and Proofs?
It is typically read by self-directed learners exploring a subject in depth.
Common subject areas: history, science, philosophy, social sciences.
- Author
- John A. Vince
- Publisher
- Springer-Verlag London Limited
- Published
- 2005
- Language
- EN
- ISBN
- 9781852338343
- Category
- nonfiction
- Subjects
- Engineering, Mathematics, Technology
Other editions & translations
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