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Can I read Building a 2D Game Physics Engine : Using HTML5 and JavaScript on EtoBox?

Building a 2D Game Physics Engine : Using HTML5 and JavaScript by Kelvin Sung & Jebediah Pavleas & Huaming Chen & Michael Tanaya [Kelvin Sung] is a computer science book available to read on EtoBox.

What is Building a 2D Game Physics Engine : Using HTML5 and JavaScript about?

Build your very own 2D physics-based game engine simulation system for rigid body dynamics. Beginning from scratch, in this book you will cover the implementation technologies, HTML5 and JavaScript; assemble a simple and yet complete fundamental mathematics support library; define basic rigid body behaviors; detect and resolve rigid body collisions; and simulate collision responses after the collisions.<br>In this way, by the end of <i>Building a 2D Game Physics Engine</i>, you will have an in‐d

Who reads Building a 2D Game Physics Engine : Using HTML5 and JavaScript?

It is typically read by working professionals who need an authoritative practice reference.

Common subject areas: medicine, law, business, engineering.

Author
Kelvin Sung & Jebediah Pavleas & Huaming Chen & Michael Tanaya [Kelvin Sung]
Publisher
Apress : Springer e-books : Imprint : Apress : Springer e-books
Published
2017
Language
EN
ISBN
9781484225820
Category
computer science
Subjects
Computer Science, Technology, Programming
Updated
2026-03-25

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