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Can I read Digital Games and Learning on EtoBox?

Digital Games and Learning by Sara De Freitas; Henry Jenkins; Paul Maharg is a nonfiction available to read on EtoBox.

What is Digital Games and Learning about?

The popularity of entertainment gaming over the last decades has led to the use of games for non-entertainment purposes in areas such as training and business support. The emergence of the serious games movement has capitalized on this interest in leisure gaming, with an increase in leisure game approaches in schools, colleges, universities and in professional training and continuing professional development. The movement raises many significant issues and challenges for us. How can gaming and simulation technologies be used to engage learners? How can games be used to motivate, deepen and accelerate learning? How can they be used to greatest effect in learning and teaching? The contributors explore these and many other questions that are vital to our understanding of the paradigm shift from conventional learning environments to learning in games and simulations.

Who reads Digital Games and Learning?

It is typically read by self-directed learners exploring a subject in depth.

Common subject areas: history, science, philosophy, social sciences.

Author
Sara De Freitas; Henry Jenkins; Paul Maharg
Publisher
Continuum International Publishing Group, Incorporated
Published
2010
Language
EN
ISBN
9781441177193
Category
nonfiction
Subjects
Education, Pedagogy

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